I've had a crush lately for Owl Hoot Trail, Clinton R. Nixon's new RPG and decided to playtest it ASAP with the smatter of rules I've found in the Revised Microlite20 RPG Collection. I have no clue about the state of the playtest at Pelgrane Press Ldt., I just wanna play it — and I want to play it soon. I've dropped them a mail, though, so that will eventually become as kosher as it gets.
Owl Hoot Trail is basically an Old School Renaissance tabletop RPG set in a fantasical wild west teeming with magic, dwarves, goblins and gadget science and it promises a lot of fun. Clinton R. Nixon sort of mashed up Microlite with OD&D retro-clones and set the whole thing aflame with Boot Hill, Deadlands and Go-Go-Gadget stuff akin to WoW goblin engineering and D&D Vancian magic. He advises his readers to buy Sears & Roebuck and Montgomery Ward catalogues from the 1890's in order to complete the equipment list, and I will. This little gem of a promising game is full of weird wonderful ideas, just read what follows:
- Exploding pistols,
- Cool holsters to win initiative ties,
- State your intent first, roll initiative later — can't tell you enough how much I love this,
- Skills that match with every stats, and that you can twist the way you want to haggle-roleplay your way out of all the straits, so that it's not only character's skills but player's wits that matters at the end of the day,
- All your Hit Points back after an extended rest,
- Blue finish on your gun for $5 extra,
- And so much more...
I mean, hey, if you want a game that encompasses all D&D editions and connects a little bit to indie roleplaying — Yes, Clinton R. Nixon, I saw what you've done here with the Skills — don't wait for D&D NEXT, just play Owl Hoot Trail.